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WWE 2K20 Patch Released
The first ‘WWE 2K20’ patch has been unveiled to tackles the game’s launch bugs. Image Source: Bang Showbiz Developer 2K has released a long list of fixes for PlayStation 4, Xbox One and PC this week, following disappointment from players after the title’s recent release. The studio said: “The patch addresses reported concerns regarding the […]
Lucy Cooper
The first ‘WWE 2K20’ patch has been unveiled to tackles the game’s launch bugs.
Image Source: Bang Showbiz
Developer 2K has released a long list of fixes for PlayStation 4, Xbox One and PC this week, following disappointment from players after the title’s recent release.
The studio said:
“The patch addresses reported concerns regarding the following issues and we expect to roll out additional patches in the near future to address additional concerns.”
Amongst the problems tacked in the first patch are gameplay and controls, hair physics, graphics and clipping, hit detection and aiming, referee actions and interactions with objects like tables, ladders and steel steps.
Also listed under the fixes are issues like “characters ‘warping’ or moving unnaturally around the arena”, onscreen button prompts, crashes and freezing, sound affects, online stability and more.
Lynell Jinks, creative director of Visual Concepts, previously said the team were able to take a different approach to it after splitting from video game maker Yuke’s.
He explained last month:
“I think freeing is the first feeling that you get. When you realise that now that all the ideas that you had and wanted to pursue are now at your fingertips, that’s the first feeling you have.
“And the second one you have is the reality, where that sets in where you’re like, ‘Oh, now that it’s all ours, that means that we have to write tools and write systems, and actually understand how these things were really put together.’ Every system in the game, every piece of code, and every art asset had to go through our pipeline – had to go through us.
“And it was our responsibility to make sure that we understood everything that we’re putting in the game from front to back, right?
“And this is 20 years of just Yukes’ code, Yukes’ art, Yukes’ pipelines that we had to take apart and understand. Not only understand, but make it ours and try to make it better at the same time, or make it as good as it was.”
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